# ifndef DEF_OBJECTACTION
# define DEF_OBJECTACTION

# include "Source.h"

class ObjectAction
{
	public:

	ObjectAction();
	~ObjectAction();

	Ogre::String getNodeName();
	Ogre::Vector3 getPosition();
	ActionType getActionType();

	protected:

	Renderer* myRenderer;

	Ogre::Entity* myEntity;
	Ogre::SceneNode* mySceneNode;

	ActionType myType;
};

# endif